TechnologyTechnology is immensely important, and there is a simplified but none the less extensive Technology Tree. Technologies cost differently and you must have the prerequisite before you can purchase (initially) or begin researching a later technology. Any Technology purchased now with Income Points is available upon completion of your Empire.
If you so desire, you can spend all your remaining points on Technology and be the most technologically advanced nation on the planet! At least, for the beginning.
Summary:
-- Any
Technologies purchased with the start up of your nation, your nation will begin the game with
--
Technologies are not researched, but merely purchased during the course of the game.
Tech Tree
Industrial Technology TreeInfrastructure
- Basic Machine Components // (18 Income Points)
The nation has started utilizing basic, blueprinted
metal components for it's primitive machines.
Factories generate 4 Income Points.
- Advanced Machine Components // (28 Income Points)
The nation has started utilizing advanced metal
components for it's primitive machines.
Factories generate 6 Income Points
Requires Basic Machine Components.
- Improved Railway Engines // (24 Income Points)
With the improvement of the traditional locomotive
engine, these newer trains can carry more goods
and supplies across the nation, increasing the rate
of export and import into the country
Railway based Trade Routes now
generate 10 Income Points.
Fortifications
- Reinforced Trenches // (14 Income Points)
Reinforcing their dug trenches with wood
and sandbags allows for some increased
survivability and comfort for soldiers.
"Trench Constructs" are 2 Income Points
cheaper.
- Flak Batteries // (10 Income Points)
With the militarization of the aeroplane,
dedicated research has led to the new
development of AA Flak Batteries.
Allows the construction of
Flak Battery Constructs.
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Military Technology TreeInfantry & Artillery
- Modern Infantry // (16 Income Points)
A change from the Napoleonic era of soldiers
marching to bugle and drum, revolutionary
new tactics re-equip all infantry divisions.
Increases the combat and
morale of all Infantry Divisions.
- Conscription // (12 Income Points)
The government forces those into service
for the nation, even if they're unwilling.
Allows the purchase of Conscript
Divisions.
- Logistics Supply Lines // (15 Income Points)
New logistics lines allow for increased supply
during war time to avoid troop attrition rates.
Increases morale of all army troops.
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Motorized Infantry // (
30 Income Points)
These new soldiers have been outfitted with
motor trucks, allowing for rapid movement
across theaters of war.
Allows the purchase of Motorized
Infantry Divisions.
Requires Logistics Supply Lines.[/color]
[/li][li]
Rifled Artillery Barrels (
18 Income Points)
Standardized rifling for the nation's artillery
equals increased firepower and a longer
range,
Increases range and accuracy
of all Artillery Divisions.[/color]
[/li][li]
Hydraulic Recoil // (
22 Income Points)
New devices that alleviate the huge recoil
for artillery devices, this decreases the
amount of time required to reload the
artillery pieces
Increases the reload speed
of all Artillery Divisions.[/color][/li][/ul][/blockquote]
Aircraft
- Aeroplane Militarization Theory (18 Income Points)
With the recent invent of the aircraft, many
theorists have come together and devised
methods in which they could be incorporated
into Army and Naval actions.
- Basic Attack Aircraft // (20 Income Points)
The Aeroplane, devised roughly ten years
ago has been equipped with forward
facing machine guns for use with our
nations military.
Allows the purchase of Fighter
Wings.
Requires Aeroplane Militarization
Theory.
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[/li][li]
Basic Bomber Aircraft // (
15 Income Points)
A larger variant of the aeroplane, this type
is devised to drop ordinance onto enemy
troop formations and enemy infrastructure.
Allows the purchase of Bomber
Wings.
Requires Basic Attack Aircraft.[/color]
[/li][li]
Rotary Engine // (
16 Income Points)
The development of the new rotary engine
that replaces the standard inline engine now
means an increase in horsepower for all
available aircraft.
Increases the speed and
maneuverability of all Aircraft Wings.[/color]
[/li][li]
Reinforced Hull // (
20 Income Points)
With quality construction parts, new and
improved metal works will undoubtedly
increase the survivability of all of our
attack aircraft.
Increases the survivability
of all Aircraft Wings.[/color]
[/li][li]
Gun Turret System // (
14 Income Points)
Understanding the necessity of continued
defense for bombers, new blueprints with
a second, rear facing seat on our bomber
aircraft with a mounted machine gun have
been designed.
Allows Bomber Aircraft to
defend themselves against Fighters.[/color]
[/li][li]
Synchronized Machine Guns // (
28 Income Points)
The new synch-gear for our fighter craft
mean higher rates of fire, less tendency
for jams and overall increased lethality
while in the air.
Increases combat effectiveness
for Fighter Wings.[/color][/blockquote][/li][/ul]
Navy
- Electric Batteries // (30 Income Points)
New electrically charged batteries for our
submarines allows them to stay submerged
for longer and increases their overall level
of effectiveness in maritime operations.
Increases the range and
overall effectiveness of all Submarine
units.
[/color]
[/li][li]
Steam Turbine Engines // (
34 Income Points)
Powerful, new steam turbine engines
increase the range as well as durability
of our seaborne craft. These engines
also increase the speed of our fleet.
Increases the range and
speed of Destroyers, Cruisers, Battleships
and Dreadnoughts.[/li][li]
Centralized Fire Control // (
22 Income Points)
New fire control systems designed for
our naval vessels increase the overall
effectiveness for basic computing and
guiding their guns.
Increases the overall
effectiveness of Destroyers, Cruisers,
Battleships and Dreadnoughts.[/color]
[/li][li]
Gyroscopic Gunnery System // (
26 Income Points)
With these new gyroscopic developments,
the overall accuracy of the main guns will
be increased, the forcible recoil is overall
decreased as well.
Increases the overall
accuracy of Destroyers, Cruisers,
Battleships and Dreadnoughts.[/color]
[/li][li]
Heavy Battleship // (
38 Income Points)
With the need for heavy warships larger than
the traditional battleship, dreadnoughts are a
powerful replacement. Overloaded with huge
guns, more turbines and extra armor, they are
a symbol of national pride and esteem.
Allows the purchase of
Dreadnought units.[/color]
[/li][li]
Heavy Guns // (
22 Income Points)
With the invent of the Dreadnought, the
new armor designs and the like, heavier,
more powerful naval guns are necessary
for continued naval superiority.
Increases the overall
firepower of Destroyers, Cruisers,
Battleships and Dreadnoughts.[/color][/blockquote][/li][/ul]